Context Propagation System
A Social Memory System for Artificial Worlds
Introducing CPS Studio
CPS is an experimental system for exploring how information becomes memory, rumor, belief, and consequence inside artificial worlds. It helps conversations, events, and observations enter a traceable social system, where they can be remembered by some, hidden from others, transformed by personality, shaped by emotion, and inspected through CPS Studio.
CPS answers a simple question: what happens when an artificial world does not merely respond, but remembers socially? Information can spread, mutate, lose certainty, gain emotional weight, become rumor, or return later as consequence. The project explores those dynamics through a bounded prototype, a visible Studio interface, and the first demonstration world, Lelit Distrikt.
The Social Life of Information
Memory in a community is shaped by transmission, distortion, and context.
Every community is shaped by what it remembers, what it forgets, what it repeats, and what it misunderstands. Information rarely moves as a perfect fact. It travels through personality, emotion, trust, fear, loyalty, authority, and context. It can become rumor, warning, myth, suspicion, consensus, or conflict.
CPS was created to explore this process inside artificial worlds. Instead of treating memory as a private note attached to one character, CPS treats memory as something social. A piece of information can have a source, a path, a confidence level, an emotional charge, a history of mutation, and a visible lineage.
The important question is not only what a character says in the moment. The deeper question is what the world remembers after something has been said.
What CPS Enables
A continuity layer for authored simulations, synthetic communities, and research worlds.
CPS can power authored immersive simulations where characters, agents, or entities remember, interpret, and socially propagate information over time. It is built for worlds where conversation has an afterlife: where what is said can become known, misremembered, retold, hidden, or challenged later.
This makes CPS useful beyond a single genre. It can support narrative games, research prototypes, interactive installations, synthetic communities, and experimental tools for observing how information moves through a group.
From Creative Prototype to Research Platform
A bounded system for studying how information behaves inside artificial communities.
CPS begins as a creative technology experiment, but its long-term direction is broader. Once stable, it can become a platform for exploring how information spreads through artificial communities: how rumors mutate, how trust changes transmission, how emotionally charged memories persist, how institutions shape belief, and how external events alter group behavior.
The goal is not to simulate everything. The goal is to create bounded, observable systems where specific social dynamics can be introduced, traced, and understood.











